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1 // This code is based on Jet framework.
2 // Copyright (c) 2018 Doyub Kim
3 // CubbyFlow is voxel-based fluid simulation engine for computer games.
4 // Copyright (c) 2020 CubbyFlow Team
5 // Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
6 // AI Part: Dongheon Cho, Minseo Kim
7 // We are making my contributions/submissions to this project solely in our
8 // personal capacity and are not conveying any rights to any intellectual
9 // property of any third parties.
10 
11 #ifndef CUBBYFLOW_PYTHON_BOUNDING_BOX_HPP
12 #define CUBBYFLOW_PYTHON_BOUNDING_BOX_HPP
13 
14 #include <pybind11/pybind11.h>
15 
16 void AddBoundingBoxRayIntersectionF(pybind11::module& m);
17 void AddBoundingBoxRayIntersectionD(pybind11::module& m);
18 void AddBoundingBox2F(pybind11::module& m);
19 void AddBoundingBox2D(pybind11::module& m);
20 void AddBoundingBox3F(pybind11::module& m);
21 void AddBoundingBox3D(pybind11::module& m);
22 
23 #endif
void AddBoundingBox2D(pybind11::module &m)
void AddBoundingBoxRayIntersectionD(pybind11::module &m)
void AddBoundingBoxRayIntersectionF(pybind11::module &m)
void AddBoundingBox2F(pybind11::module &m)
void AddBoundingBox3D(pybind11::module &m)
void AddBoundingBox3F(pybind11::module &m)