TrianglePointGenerator.hpp
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1 // This code is based on Jet framework.
2 // Copyright (c) 2018 Doyub Kim
3 // CubbyFlow is voxel-based fluid simulation engine for computer games.
4 // Copyright (c) 2020 CubbyFlow Team
5 // Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
6 // AI Part: Dongheon Cho, Minseo Kim
7 // We are making my contributions/submissions to this project solely in our
8 // personal capacity and are not conveying any rights to any intellectual
9 // property of any third parties.
10 
11 #ifndef CUBBYFLOW_TRIANGLE_POINT_GENERATOR_HPP
12 #define CUBBYFLOW_TRIANGLE_POINT_GENERATOR_HPP
13 
15 
16 namespace CubbyFlow
17 {
22 {
23  public:
31  void ForEachPoint(
32  const BoundingBox2D& boundingBox, double spacing,
33  const std::function<bool(const Vector2D&)>& callback) const override;
34 };
35 
36 using TrianglePointGeneratorPtr = std::shared_ptr<TrianglePointGenerator>;
37 } // namespace CubbyFlow
38 
39 #endif
N-D axis-aligned bounding box class.
Definition: BoundingBox.hpp:46
Definition: Matrix.hpp:27
Abstract base class for 2-D point generator.
Definition: PointGenerator2.hpp:28
Definition: pybind11Utils.hpp:20
Right triangle point generator.
Definition: TrianglePointGenerator.hpp:21
std::shared_ptr< TrianglePointGenerator > TrianglePointGeneratorPtr
Definition: TrianglePointGenerator.hpp:36
void ForEachPoint(const BoundingBox2D &boundingBox, double spacing, const std::function< bool(const Vector2D &)> &callback) const override
Invokes callback function for each right triangle points inside boundingBox.