CubbyFlow::Surface< N > Member List

This is the complete list of members for CubbyFlow::Surface< N >, including all inherited members.

BoundingBoxLocal() const =0CubbyFlow::Surface< N >protectedpure virtual
ClosestDistance(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
ClosestDistanceLocal(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >protectedvirtual
ClosestIntersection(const Ray< double, N > &ray) constCubbyFlow::Surface< N >
ClosestIntersectionLocal(const Ray< double, N > &ray) const =0CubbyFlow::Surface< N >protectedpure virtual
ClosestNormal(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0CubbyFlow::Surface< N >protectedpure virtual
ClosestPoint(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
ClosestPointLocal(const Vector< double, N > &otherPoint) const =0CubbyFlow::Surface< N >protectedpure virtual
GetBoundingBox() constCubbyFlow::Surface< N >
Intersects(const Ray< double, N > &ray) constCubbyFlow::Surface< N >
IntersectsLocal(const Ray< double, N > &ray) constCubbyFlow::Surface< N >protectedvirtual
IsBounded() constCubbyFlow::Surface< N >virtual
IsInside(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
IsInsideLocal(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >protectedvirtual
isNormalFlippedCubbyFlow::Surface< N >
IsValidGeometry() constCubbyFlow::Surface< N >virtual
operator=(const Surface &other)CubbyFlow::Surface< N >
operator=(Surface &&other) noexceptCubbyFlow::Surface< N >
Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false)CubbyFlow::Surface< N >
Surface(const Surface &other)CubbyFlow::Surface< N >
Surface(Surface &&other) noexceptCubbyFlow::Surface< N >
transformCubbyFlow::Surface< N >
UpdateQueryEngine()CubbyFlow::Surface< N >virtual
~Surface()=defaultCubbyFlow::Surface< N >virtual