BoundingBoxLocal() const override | CubbyFlow::Cylinder3 | protectedvirtual |
center | CubbyFlow::Cylinder3 | |
ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestDistanceLocal(const Vector3D &otherPoint) const override | CubbyFlow::Cylinder3 | protected |
CubbyFlow::Surface::ClosestDistanceLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::Cylinder3 | protected |
CubbyFlow::Surface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::Cylinder3 | protected |
CubbyFlow::Surface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::Cylinder3 | protected |
CubbyFlow::Surface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
Cylinder3(const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::Cylinder3 | |
Cylinder3(Vector3D _center, double _radius, double _height, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::Cylinder3 | |
Cylinder3(const Cylinder3 &)=default | CubbyFlow::Cylinder3 | |
Cylinder3(Cylinder3 &&) noexcept=default | CubbyFlow::Cylinder3 | |
GetBoundingBox() const | CubbyFlow::Surface< N > | |
GetBuilder() | CubbyFlow::Cylinder3 | static |
height | CubbyFlow::Cylinder3 | |
Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::Cylinder3 | protected |
CubbyFlow::Surface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
IsBounded() const | CubbyFlow::Surface< N > | virtual |
IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
isNormalFlipped | CubbyFlow::Surface< N > | |
IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
operator=(const Cylinder3 &)=default | CubbyFlow::Cylinder3 | |
operator=(Cylinder3 &&) noexcept=default | CubbyFlow::Cylinder3 | |
CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
radius | CubbyFlow::Cylinder3 | |
Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
Surface(const Surface &other) | CubbyFlow::Surface< N > | |
Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
transform | CubbyFlow::Surface< N > | |
UpdateQueryEngine() | CubbyFlow::Surface< N > | virtual |
~Cylinder3() override=default | CubbyFlow::Cylinder3 | |
~Surface()=default | CubbyFlow::Surface< N > | virtual |