CubbyFlow::Cylinder3 Member List

This is the complete list of members for CubbyFlow::Cylinder3, including all inherited members.

BoundingBoxLocal() const overrideCubbyFlow::Cylinder3protectedvirtual
centerCubbyFlow::Cylinder3
ClosestDistance(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
ClosestDistanceLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Cylinder3protected
CubbyFlow::Surface::ClosestDistanceLocal(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >protectedvirtual
ClosestIntersection(const Ray< double, N > &ray) constCubbyFlow::Surface< N >
ClosestIntersectionLocal(const Ray3D &ray) const overrideCubbyFlow::Cylinder3protected
CubbyFlow::Surface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0CubbyFlow::Surface< N >protectedpure virtual
ClosestNormal(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
ClosestNormalLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Cylinder3protected
CubbyFlow::Surface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0CubbyFlow::Surface< N >protectedpure virtual
ClosestPoint(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
ClosestPointLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Cylinder3protected
CubbyFlow::Surface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0CubbyFlow::Surface< N >protectedpure virtual
Cylinder3(const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false)CubbyFlow::Cylinder3
Cylinder3(Vector3D _center, double _radius, double _height, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false)CubbyFlow::Cylinder3
Cylinder3(const Cylinder3 &)=defaultCubbyFlow::Cylinder3
Cylinder3(Cylinder3 &&) noexcept=defaultCubbyFlow::Cylinder3
GetBoundingBox() constCubbyFlow::Surface< N >
GetBuilder()CubbyFlow::Cylinder3static
heightCubbyFlow::Cylinder3
Intersects(const Ray< double, N > &ray) constCubbyFlow::Surface< N >
IntersectsLocal(const Ray3D &ray) const overrideCubbyFlow::Cylinder3protected
CubbyFlow::Surface::IntersectsLocal(const Ray< double, N > &ray) constCubbyFlow::Surface< N >protectedvirtual
IsBounded() constCubbyFlow::Surface< N >virtual
IsInside(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >
IsInsideLocal(const Vector< double, N > &otherPoint) constCubbyFlow::Surface< N >protectedvirtual
isNormalFlippedCubbyFlow::Surface< N >
IsValidGeometry() constCubbyFlow::Surface< N >virtual
operator=(const Cylinder3 &)=defaultCubbyFlow::Cylinder3
operator=(Cylinder3 &&) noexcept=defaultCubbyFlow::Cylinder3
CubbyFlow::Surface::operator=(const Surface &other)CubbyFlow::Surface< N >
CubbyFlow::Surface::operator=(Surface &&other) noexceptCubbyFlow::Surface< N >
radiusCubbyFlow::Cylinder3
Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false)CubbyFlow::Surface< N >
Surface(const Surface &other)CubbyFlow::Surface< N >
Surface(Surface &&other) noexceptCubbyFlow::Surface< N >
transformCubbyFlow::Surface< N >
UpdateQueryEngine()CubbyFlow::Surface< N >virtual
~Cylinder3() override=defaultCubbyFlow::Cylinder3
~Surface()=defaultCubbyFlow::Surface< N >virtual