Area() const | CubbyFlow::Triangle3 | |
BoundingBoxLocal() const override | CubbyFlow::Triangle3 | protectedvirtual |
ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestDistanceLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::Triangle3 | protected |
CubbyFlow::Surface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::Triangle3 | protected |
CubbyFlow::Surface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::Triangle3 | protected |
CubbyFlow::Surface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
FaceNormal() const | CubbyFlow::Triangle3 | |
GetBarycentricCoords(const Vector3D &pt, double *b0, double *b1, double *b2) const | CubbyFlow::Triangle3 | |
GetBoundingBox() const | CubbyFlow::Surface< N > | |
GetBuilder() | CubbyFlow::Triangle3 | static |
Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::Triangle3 | protected |
CubbyFlow::Surface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
IsBounded() const | CubbyFlow::Surface< N > | virtual |
IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
isNormalFlipped | CubbyFlow::Surface< N > | |
IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
normals | CubbyFlow::Triangle3 | |
operator=(const Triangle3 &)=default | CubbyFlow::Triangle3 | |
operator=(Triangle3 &&) noexcept=default | CubbyFlow::Triangle3 | |
CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
points | CubbyFlow::Triangle3 | |
SetNormalsToFaceNormal() | CubbyFlow::Triangle3 | |
Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
Surface(const Surface &other) | CubbyFlow::Surface< N > | |
Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
transform | CubbyFlow::Surface< N > | |
Triangle3(const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::Triangle3 | |
Triangle3(std::array< Vector3D, 3 > points, std::array< Vector3D, 3 > normals, std::array< Vector2D, 3 > uvs, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::Triangle3 | |
Triangle3(const Triangle3 &)=default | CubbyFlow::Triangle3 | |
Triangle3(Triangle3 &&) noexcept=default | CubbyFlow::Triangle3 | |
UpdateQueryEngine() | CubbyFlow::Surface< N > | virtual |
uvs | CubbyFlow::Triangle3 | |
~Surface()=default | CubbyFlow::Surface< N > | virtual |
~Triangle3() override=default | CubbyFlow::Triangle3 | |