| Area() const | CubbyFlow::Triangle3 | |
| BoundingBoxLocal() const override | CubbyFlow::Triangle3 | protectedvirtual |
| ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestDistanceLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
| ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
| ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::Triangle3 | protected |
| CubbyFlow::Surface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::Triangle3 | protected |
| CubbyFlow::Surface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::Triangle3 | protected |
| CubbyFlow::Surface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| FaceNormal() const | CubbyFlow::Triangle3 | |
| GetBarycentricCoords(const Vector3D &pt, double *b0, double *b1, double *b2) const | CubbyFlow::Triangle3 | |
| GetBoundingBox() const | CubbyFlow::Surface< N > | |
| GetBuilder() | CubbyFlow::Triangle3 | static |
| Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
| IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::Triangle3 | protected |
| CubbyFlow::Surface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
| IsBounded() const | CubbyFlow::Surface< N > | virtual |
| IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
| isNormalFlipped | CubbyFlow::Surface< N > | |
| IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
| normals | CubbyFlow::Triangle3 | |
| operator=(const Triangle3 &)=default | CubbyFlow::Triangle3 | |
| operator=(Triangle3 &&) noexcept=default | CubbyFlow::Triangle3 | |
| CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
| CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
| points | CubbyFlow::Triangle3 | |
| SetNormalsToFaceNormal() | CubbyFlow::Triangle3 | |
| Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
| Surface(const Surface &other) | CubbyFlow::Surface< N > | |
| Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
| transform | CubbyFlow::Surface< N > | |
| Triangle3(const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::Triangle3 | |
| Triangle3(std::array< Vector3D, 3 > points, std::array< Vector3D, 3 > normals, std::array< Vector2D, 3 > uvs, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::Triangle3 | |
| Triangle3(const Triangle3 &)=default | CubbyFlow::Triangle3 | |
| Triangle3(Triangle3 &&) noexcept=default | CubbyFlow::Triangle3 | |
| UpdateQueryEngine() | CubbyFlow::Surface< N > | virtual |
| uvs | CubbyFlow::Triangle3 | |
| ~Surface()=default | CubbyFlow::Surface< N > | virtual |
| ~Triangle3() override=default | CubbyFlow::Triangle3 | |