AddNormal(const Vector3D &n) | CubbyFlow::TriangleMesh3 | |
AddNormalTriangle(const Vector3UZ &newNormalIndices) | CubbyFlow::TriangleMesh3 | |
AddPoint(const Vector3D &pt) | CubbyFlow::TriangleMesh3 | |
AddPointTriangle(const Vector3UZ &newPointIndices) | CubbyFlow::TriangleMesh3 | |
AddTriangle(const Triangle3 &tri) | CubbyFlow::TriangleMesh3 | |
AddUV(const Vector2D &t) | CubbyFlow::TriangleMesh3 | |
AddUVTriangle(const Vector3UZ &newUVIndices) | CubbyFlow::TriangleMesh3 | |
Area() const | CubbyFlow::TriangleMesh3 | |
BoundingBoxLocal() const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
Clear() | CubbyFlow::TriangleMesh3 | |
ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestDistanceLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
CubbyFlow::Surface::ClosestDistanceLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protected |
CubbyFlow::Surface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
CubbyFlow::Surface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
CubbyFlow::Surface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
GetBoundingBox() const | CubbyFlow::Surface< N > | |
GetBuilder() | CubbyFlow::TriangleMesh3 | static |
HasNormals() const | CubbyFlow::TriangleMesh3 | |
HasUVs() const | CubbyFlow::TriangleMesh3 | |
IndexArray typedef | CubbyFlow::TriangleMesh3 | |
Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protected |
CubbyFlow::Surface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
IsBounded() const | CubbyFlow::Surface< N > | virtual |
IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
IsInsideLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
CubbyFlow::Surface::IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
isNormalFlipped | CubbyFlow::Surface< N > | |
IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
Normal(size_t i) const | CubbyFlow::TriangleMesh3 | |
Normal(size_t i) | CubbyFlow::TriangleMesh3 | |
NormalArray typedef | CubbyFlow::TriangleMesh3 | |
NormalIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
NormalIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
NumberOfNormals() const | CubbyFlow::TriangleMesh3 | |
NumberOfPoints() const | CubbyFlow::TriangleMesh3 | |
NumberOfTriangles() const | CubbyFlow::TriangleMesh3 | |
NumberOfUVs() const | CubbyFlow::TriangleMesh3 | |
operator=(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
operator=(TriangleMesh3 &&other) noexcept=delete | CubbyFlow::TriangleMesh3 | |
CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
Point(size_t i) const | CubbyFlow::TriangleMesh3 | |
Point(size_t i) | CubbyFlow::TriangleMesh3 | |
PointArray typedef | CubbyFlow::TriangleMesh3 | |
PointIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
PointIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
ReadObj(std::istream *stream) | CubbyFlow::TriangleMesh3 | |
ReadObj(const std::string &fileName) | CubbyFlow::TriangleMesh3 | |
Rotate(const QuaternionD &q) | CubbyFlow::TriangleMesh3 | |
Scale(double factor) | CubbyFlow::TriangleMesh3 | |
Set(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
SetAngleWeightedVertexNormal() | CubbyFlow::TriangleMesh3 | |
SetFaceNormal() | CubbyFlow::TriangleMesh3 | |
Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
Surface(const Surface &other) | CubbyFlow::Surface< N > | |
Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
Swap(TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
transform | CubbyFlow::Surface< N > | |
Translate(const Vector3D &t) | CubbyFlow::TriangleMesh3 | |
Triangle(size_t i) const | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(PointArray points, NormalArray normals, UVArray uvs, IndexArray pointIndices, IndexArray normalIndices, IndexArray uvIndices, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(TriangleMesh3 &&other) noexcept=delete | CubbyFlow::TriangleMesh3 | |
UpdateQueryEngine() override | CubbyFlow::TriangleMesh3 | virtual |
UpdateQueryEngine() const | CubbyFlow::TriangleMesh3 | |
UV(size_t i) const | CubbyFlow::TriangleMesh3 | |
UV(size_t i) | CubbyFlow::TriangleMesh3 | |
UVArray typedef | CubbyFlow::TriangleMesh3 | |
UVIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
UVIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
Vector2DArray typedef | CubbyFlow::TriangleMesh3 | |
Vector3DArray typedef | CubbyFlow::TriangleMesh3 | |
Volume() const | CubbyFlow::TriangleMesh3 | |
WriteObj(std::ostream *stream) const | CubbyFlow::TriangleMesh3 | |
WriteObj(const std::string &fileName) const | CubbyFlow::TriangleMesh3 | |
~Surface()=default | CubbyFlow::Surface< N > | virtual |
~TriangleMesh3() override=default | CubbyFlow::TriangleMesh3 | |