| AddNormal(const Vector3D &n) | CubbyFlow::TriangleMesh3 | |
| AddNormalTriangle(const Vector3UZ &newNormalIndices) | CubbyFlow::TriangleMesh3 | |
| AddPoint(const Vector3D &pt) | CubbyFlow::TriangleMesh3 | |
| AddPointTriangle(const Vector3UZ &newPointIndices) | CubbyFlow::TriangleMesh3 | |
| AddTriangle(const Triangle3 &tri) | CubbyFlow::TriangleMesh3 | |
| AddUV(const Vector2D &t) | CubbyFlow::TriangleMesh3 | |
| AddUVTriangle(const Vector3UZ &newUVIndices) | CubbyFlow::TriangleMesh3 | |
| Area() const | CubbyFlow::TriangleMesh3 | |
| BoundingBoxLocal() const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| Clear() | CubbyFlow::TriangleMesh3 | |
| ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestDistanceLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
| CubbyFlow::Surface::ClosestDistanceLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
| ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
| ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protected |
| CubbyFlow::Surface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
| CubbyFlow::Surface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
| CubbyFlow::Surface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| GetBoundingBox() const | CubbyFlow::Surface< N > | |
| GetBuilder() | CubbyFlow::TriangleMesh3 | static |
| HasNormals() const | CubbyFlow::TriangleMesh3 | |
| HasUVs() const | CubbyFlow::TriangleMesh3 | |
| IndexArray typedef | CubbyFlow::TriangleMesh3 | |
| Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
| IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protected |
| CubbyFlow::Surface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
| IsBounded() const | CubbyFlow::Surface< N > | virtual |
| IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| IsInsideLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protected |
| CubbyFlow::Surface::IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
| isNormalFlipped | CubbyFlow::Surface< N > | |
| IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
| Normal(size_t i) const | CubbyFlow::TriangleMesh3 | |
| Normal(size_t i) | CubbyFlow::TriangleMesh3 | |
| NormalArray typedef | CubbyFlow::TriangleMesh3 | |
| NormalIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
| NormalIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
| NumberOfNormals() const | CubbyFlow::TriangleMesh3 | |
| NumberOfPoints() const | CubbyFlow::TriangleMesh3 | |
| NumberOfTriangles() const | CubbyFlow::TriangleMesh3 | |
| NumberOfUVs() const | CubbyFlow::TriangleMesh3 | |
| operator=(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| operator=(TriangleMesh3 &&other) noexcept=delete | CubbyFlow::TriangleMesh3 | |
| CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
| CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
| Point(size_t i) const | CubbyFlow::TriangleMesh3 | |
| Point(size_t i) | CubbyFlow::TriangleMesh3 | |
| PointArray typedef | CubbyFlow::TriangleMesh3 | |
| PointIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
| PointIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
| ReadObj(std::istream *stream) | CubbyFlow::TriangleMesh3 | |
| ReadObj(const std::string &fileName) | CubbyFlow::TriangleMesh3 | |
| Rotate(const QuaternionD &q) | CubbyFlow::TriangleMesh3 | |
| Scale(double factor) | CubbyFlow::TriangleMesh3 | |
| Set(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| SetAngleWeightedVertexNormal() | CubbyFlow::TriangleMesh3 | |
| SetFaceNormal() | CubbyFlow::TriangleMesh3 | |
| Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
| Surface(const Surface &other) | CubbyFlow::Surface< N > | |
| Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
| Swap(TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| transform | CubbyFlow::Surface< N > | |
| Translate(const Vector3D &t) | CubbyFlow::TriangleMesh3 | |
| Triangle(size_t i) const | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(PointArray points, NormalArray normals, UVArray uvs, IndexArray pointIndices, IndexArray normalIndices, IndexArray uvIndices, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(TriangleMesh3 &&other) noexcept=delete | CubbyFlow::TriangleMesh3 | |
| UpdateQueryEngine() override | CubbyFlow::TriangleMesh3 | virtual |
| UpdateQueryEngine() const | CubbyFlow::TriangleMesh3 | |
| UV(size_t i) const | CubbyFlow::TriangleMesh3 | |
| UV(size_t i) | CubbyFlow::TriangleMesh3 | |
| UVArray typedef | CubbyFlow::TriangleMesh3 | |
| UVIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
| UVIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
| Vector2DArray typedef | CubbyFlow::TriangleMesh3 | |
| Vector3DArray typedef | CubbyFlow::TriangleMesh3 | |
| Volume() const | CubbyFlow::TriangleMesh3 | |
| WriteObj(std::ostream *stream) const | CubbyFlow::TriangleMesh3 | |
| WriteObj(const std::string &fileName) const | CubbyFlow::TriangleMesh3 | |
| ~Surface()=default | CubbyFlow::Surface< N > | virtual |
| ~TriangleMesh3() override=default | CubbyFlow::TriangleMesh3 | |