GridSinglePhasePressureSolver3.hpp
Go to the documentation of this file.
1 // This code is based on Jet framework.
2 // Copyright (c) 2018 Doyub Kim
3 // CubbyFlow is voxel-based fluid simulation engine for computer games.
4 // Copyright (c) 2020 CubbyFlow Team
5 // Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
6 // AI Part: Dongheon Cho, Minseo Kim
7 // We are making my contributions/submissions to this project solely in our
8 // personal capacity and are not conveying any rights to any intellectual
9 // property of any third parties.
10 
11 #ifndef CUBBYFLOW_SINGLE_PHASE_PRESSURE_SOLVER3_HPP
12 #define CUBBYFLOW_SINGLE_PHASE_PRESSURE_SOLVER3_HPP
13 
18 
19 namespace CubbyFlow
20 {
36 {
37  public:
40 
43  delete;
44 
47  delete;
48 
50  ~GridSinglePhasePressureSolver3() override = default;
51 
54  const GridSinglePhasePressureSolver3&) = delete;
55 
58  GridSinglePhasePressureSolver3&&) noexcept = delete;
59 
83  void Solve(const FaceCenteredGrid3& input, double timeIntervalInSeconds,
84  FaceCenteredGrid3* output,
85  const ScalarField3& boundarySDF =
86  ConstantScalarField3{ std::numeric_limits<double>::max() },
87  const VectorField3& boundaryVelocity =
88  ConstantVectorField3{ { 0, 0, 0 } },
89  const ScalarField3& fluidSDF =
90  ConstantScalarField3{ -std::numeric_limits<double>::max() },
91  bool useCompressed = false) override;
92 
103  [[nodiscard]] GridBoundaryConditionSolver3Ptr
104  SuggestedBoundaryConditionSolver() const override;
105 
107  [[nodiscard]] const FDMLinearSystemSolver3Ptr& GetLinearSystemSolver()
108  const;
109 
112 
114  [[nodiscard]] const FDMVector3& GetPressure() const;
115 
116  private:
117  void BuildMarkers(
118  const Vector3UZ& size,
119  const std::function<Vector3D(size_t, size_t, size_t)>& pos,
120  const ScalarField3& boundarySDF, const ScalarField3& fluidSDF);
121 
122  void DecompressSolution();
123 
124  virtual void BuildSystem(const FaceCenteredGrid3& input,
125  bool useCompressed);
126 
127  virtual void ApplyPressureGradient(const FaceCenteredGrid3& input,
128  FaceCenteredGrid3* output);
129 
130  FDMLinearSystem3 m_system;
131  FDMCompressedLinearSystem3 m_compSystem;
132  FDMLinearSystemSolver3Ptr m_systemSolver;
133 
134  FDMMGLinearSystem3 m_mgSystem;
135  FDMMGSolver3Ptr m_mgSystemSolver;
136 
137  std::vector<Array3<char>> m_markers;
138 };
139 
142  std::shared_ptr<GridSinglePhasePressureSolver3>;
143 } // namespace CubbyFlow
144 
145 #endif
N-D constant vector field.
Definition: ConstantVectorField.hpp:20
std::shared_ptr< FDMLinearSystemSolver3 > FDMLinearSystemSolver3Ptr
Shared pointer type for the FDMLinearSystemSolver3.
Definition: FDMLinearSystemSolver3.hpp:52
std::shared_ptr< GridBoundaryConditionSolver3 > GridBoundaryConditionSolver3Ptr
Shared pointer type for the GridBoundaryConditionSolver3.
Definition: GridBoundaryConditionSolver3.hpp:117
Abstract base class for N-D scalar field.
Definition: ScalarField.hpp:24
std::shared_ptr< GridSinglePhasePressureSolver3 > GridSinglePhasePressureSolver3Ptr
Shared pointer type for the GridSinglePhasePressureSolver3.
Definition: GridSinglePhasePressureSolver3.hpp:142
void SetLinearSystemSolver(const FDMLinearSystemSolver3Ptr &solver)
Sets the linear system solver.
3-D single-phase pressure solver.
Definition: GridSinglePhasePressureSolver3.hpp:35
std::shared_ptr< FDMMGSolver3 > FDMMGSolver3Ptr
Shared pointer type for the FDMMGSolver3.
Definition: FDMMGSolver3.hpp:55
const FDMVector3 & GetPressure() const
Returns the pressure field.
Definition: Matrix.hpp:27
GridSinglePhasePressureSolver3()
Default constructor.
Definition: pybind11Utils.hpp:20
Definition: Array-Impl.hpp:19
const FDMLinearSystemSolver3Ptr & GetLinearSystemSolver() const
Returns the linear system solver.
N-D face-centered (a.k.a MAC or staggered) grid.
Definition: FaceCenteredGrid.hpp:31
Abstract base class for N-D vector field.
Definition: VectorField.hpp:42
Abstract base class for 2-D grid-based pressure solver.
Definition: GridPressureSolver3.hpp:29
N-D constant scalar field.
Definition: ConstantScalarField.hpp:20
Compressed linear system (Ax=b) for 3-D finite differencing.
Definition: FDMLinearSystem3.hpp:62
~GridSinglePhasePressureSolver3() override=default
Default virtual destructor.
void Solve(const FaceCenteredGrid3 &input, double timeIntervalInSeconds, FaceCenteredGrid3 *output, const ScalarField3 &boundarySDF=ConstantScalarField3{ std::numeric_limits< double >::max() }, const VectorField3 &boundaryVelocity=ConstantVectorField3{ { 0, 0, 0 } }, const ScalarField3 &fluidSDF=ConstantScalarField3{ -std::numeric_limits< double >::max() }, bool useCompressed=false) override
Solves the pressure term and apply it to the velocity field.
GridSinglePhasePressureSolver3 & operator=(const GridSinglePhasePressureSolver3 &)=delete
Deleted copy assignment operator.
Multigrid-syle 3-D linear system.
Definition: FDMMGLinearSystem3.hpp:26
GridBoundaryConditionSolver3Ptr SuggestedBoundaryConditionSolver() const override
Returns the best boundary condition solver for this solver.
Linear system (Ax=b) for 3-D finite differencing.
Definition: FDMLinearSystem3.hpp:43
Vector3< double > Vector3D
Definition: Matrix.hpp:787