ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
CubbyFlow::ImplicitSurface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
CubbyFlow::ImplicitSurface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
CubbyFlow::ImplicitSurface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
GetBoundingBox() const | CubbyFlow::Surface< N > | |
GetBuilder() | CubbyFlow::ImplicitTriangleMesh3 | static |
GetGrid() const | CubbyFlow::ImplicitTriangleMesh3 | |
ImplicitSurface(const Transform< N > &_transform=Transform< N >{}, bool _isNormalFlipped=false) | CubbyFlow::ImplicitSurface< N > | |
ImplicitSurface(const ImplicitSurface &other) | CubbyFlow::ImplicitSurface< N > | |
ImplicitSurface(ImplicitSurface &&other) noexcept | CubbyFlow::ImplicitSurface< N > | |
ImplicitTriangleMesh3(TriangleMesh3Ptr mesh, size_t resolutionX=32, double margin=0.2, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::ImplicitTriangleMesh3 | explicit |
ImplicitTriangleMesh3(const ImplicitTriangleMesh3 &)=default | CubbyFlow::ImplicitTriangleMesh3 | |
ImplicitTriangleMesh3(ImplicitTriangleMesh3 &&) noexcept=default | CubbyFlow::ImplicitTriangleMesh3 | |
Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
CubbyFlow::ImplicitSurface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
IsBounded() const | CubbyFlow::Surface< N > | virtual |
IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
isNormalFlipped | CubbyFlow::Surface< N > | |
IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
operator=(const ImplicitTriangleMesh3 &)=default | CubbyFlow::ImplicitTriangleMesh3 | |
operator=(ImplicitTriangleMesh3 &&) noexcept=default | CubbyFlow::ImplicitTriangleMesh3 | |
CubbyFlow::ImplicitSurface::operator=(const ImplicitSurface &other) | CubbyFlow::ImplicitSurface< N > | |
CubbyFlow::ImplicitSurface::operator=(ImplicitSurface &&other) noexcept | CubbyFlow::ImplicitSurface< N > | |
CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
SignedDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::ImplicitSurface< N > | |
CubbyFlow::ImplicitSurface::SignedDistanceLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::ImplicitSurface< N > | protectedpure virtual |
Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
Surface(const Surface &other) | CubbyFlow::Surface< N > | |
Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
transform | CubbyFlow::Surface< N > | |
UpdateQueryEngine() | CubbyFlow::Surface< N > | virtual |
~ImplicitSurface() override=default | CubbyFlow::ImplicitSurface< N > | |
~ImplicitTriangleMesh3() override=default | CubbyFlow::ImplicitTriangleMesh3 | |
~Surface()=default | CubbyFlow::Surface< N > | virtual |