| ClosestDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| ClosestIntersection(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
| CubbyFlow::ImplicitSurface::ClosestIntersectionLocal(const Ray< double, N > &ray) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| ClosestNormal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| CubbyFlow::ImplicitSurface::ClosestNormalLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| ClosestPoint(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| CubbyFlow::ImplicitSurface::ClosestPointLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::Surface< N > | protectedpure virtual |
| GetBoundingBox() const | CubbyFlow::Surface< N > | |
| GetBuilder() | CubbyFlow::ImplicitTriangleMesh3 | static |
| GetGrid() const | CubbyFlow::ImplicitTriangleMesh3 | |
| ImplicitSurface(const Transform< N > &_transform=Transform< N >{}, bool _isNormalFlipped=false) | CubbyFlow::ImplicitSurface< N > | |
| ImplicitSurface(const ImplicitSurface &other) | CubbyFlow::ImplicitSurface< N > | |
| ImplicitSurface(ImplicitSurface &&other) noexcept | CubbyFlow::ImplicitSurface< N > | |
| ImplicitTriangleMesh3(TriangleMesh3Ptr mesh, size_t resolutionX=32, double margin=0.2, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) | CubbyFlow::ImplicitTriangleMesh3 | explicit |
| ImplicitTriangleMesh3(const ImplicitTriangleMesh3 &)=default | CubbyFlow::ImplicitTriangleMesh3 | |
| ImplicitTriangleMesh3(ImplicitTriangleMesh3 &&) noexcept=default | CubbyFlow::ImplicitTriangleMesh3 | |
| Intersects(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | |
| CubbyFlow::ImplicitSurface::IntersectsLocal(const Ray< double, N > &ray) const | CubbyFlow::Surface< N > | protectedvirtual |
| IsBounded() const | CubbyFlow::Surface< N > | virtual |
| IsInside(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | |
| IsInsideLocal(const Vector< double, N > &otherPoint) const | CubbyFlow::Surface< N > | protectedvirtual |
| isNormalFlipped | CubbyFlow::Surface< N > | |
| IsValidGeometry() const | CubbyFlow::Surface< N > | virtual |
| operator=(const ImplicitTriangleMesh3 &)=default | CubbyFlow::ImplicitTriangleMesh3 | |
| operator=(ImplicitTriangleMesh3 &&) noexcept=default | CubbyFlow::ImplicitTriangleMesh3 | |
| CubbyFlow::ImplicitSurface::operator=(const ImplicitSurface &other) | CubbyFlow::ImplicitSurface< N > | |
| CubbyFlow::ImplicitSurface::operator=(ImplicitSurface &&other) noexcept | CubbyFlow::ImplicitSurface< N > | |
| CubbyFlow::Surface::operator=(const Surface &other) | CubbyFlow::Surface< N > | |
| CubbyFlow::Surface::operator=(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
| SignedDistance(const Vector< double, N > &otherPoint) const | CubbyFlow::ImplicitSurface< N > | |
| CubbyFlow::ImplicitSurface::SignedDistanceLocal(const Vector< double, N > &otherPoint) const =0 | CubbyFlow::ImplicitSurface< N > | protectedpure virtual |
| Surface(const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) | CubbyFlow::Surface< N > | |
| Surface(const Surface &other) | CubbyFlow::Surface< N > | |
| Surface(Surface &&other) noexcept | CubbyFlow::Surface< N > | |
| transform | CubbyFlow::Surface< N > | |
| UpdateQueryEngine() | CubbyFlow::Surface< N > | virtual |
| ~ImplicitSurface() override=default | CubbyFlow::ImplicitSurface< N > | |
| ~ImplicitTriangleMesh3() override=default | CubbyFlow::ImplicitTriangleMesh3 | |
| ~Surface()=default | CubbyFlow::Surface< N > | virtual |