|
| | ImplicitTriangleMesh3 (TriangleMesh3Ptr mesh, size_t resolutionX=32, double margin=0.2, const Transform3 &_transform=Transform3{}, bool _isNormalFlipped=false) |
| | Constructs an ImplicitSurface3 with mesh and other grid parameters. More...
|
| |
| | ImplicitTriangleMesh3 (const ImplicitTriangleMesh3 &)=default |
| | Default copy constructor. More...
|
| |
| | ImplicitTriangleMesh3 (ImplicitTriangleMesh3 &&) noexcept=default |
| | Default move constructor. More...
|
| |
| | ~ImplicitTriangleMesh3 () override=default |
| | Default virtual destructor. More...
|
| |
| ImplicitTriangleMesh3 & | operator= (const ImplicitTriangleMesh3 &)=default |
| | Default copy assignment operator. More...
|
| |
| ImplicitTriangleMesh3 & | operator= (ImplicitTriangleMesh3 &&) noexcept=default |
| | Default move assignment operator. More...
|
| |
| const VertexCenteredScalarGrid3Ptr & | GetGrid () const |
| | Returns grid data. More...
|
| |
| | ImplicitSurface (const Transform< N > &_transform=Transform< N >{}, bool _isNormalFlipped=false) |
| | Constructs an implicit surface with normal direction. More...
|
| |
| | ~ImplicitSurface () override=default |
| | Default virtual destructor. More...
|
| |
| | ImplicitSurface (const ImplicitSurface &other) |
| | Copy constructor. More...
|
| |
| | ImplicitSurface (ImplicitSurface &&other) noexcept |
| | Move constructor. More...
|
| |
| ImplicitSurface & | operator= (const ImplicitSurface &other) |
| | Copy assignment operator. More...
|
| |
| ImplicitSurface & | operator= (ImplicitSurface &&other) noexcept |
| | Move assignment operator. More...
|
| |
| double | SignedDistance (const Vector< double, N > &otherPoint) const |
| | Returns signed distance from the given point otherPoint. More...
|
| |
| | Surface (const Transform< N > &transform=Transform< N >(), bool isNormalFlipped=false) |
| | Constructs a surface with normal direction. More...
|
| |
| virtual | ~Surface ()=default |
| | Default virtual destructor. More...
|
| |
| | Surface (const Surface &other) |
| | Copy constructor. More...
|
| |
| | Surface (Surface &&other) noexcept |
| | Move constructor. More...
|
| |
| Surface & | operator= (const Surface &other) |
| | Copy assignment operator. More...
|
| |
| Surface & | operator= (Surface &&other) noexcept |
| | Move assignment operator. More...
|
| |
| Vector< double, N > | ClosestPoint (const Vector< double, N > &otherPoint) const |
| |
| BoundingBox< double, N > | GetBoundingBox () const |
| | Returns the bounding box of this surface object. More...
|
| |
| bool | Intersects (const Ray< double, N > &ray) const |
| | Returns true if the given ray intersects with this surface object. More...
|
| |
| double | ClosestDistance (const Vector< double, N > &otherPoint) const |
| |
| SurfaceRayIntersection< N > | ClosestIntersection (const Ray< double, N > &ray) const |
| | Returns the closest intersection point for given ray. More...
|
| |
| Vector< double, N > | ClosestNormal (const Vector< double, N > &otherPoint) const |
| |
| virtual void | UpdateQueryEngine () |
| | Updates internal spatial query engine. More...
|
| |
| virtual bool | IsBounded () const |
| | Returns true if bounding box can be defined. More...
|
| |
| virtual bool | IsValidGeometry () const |
| | Returns true if the surface is a valid geometry. More...
|
| |
| bool | IsInside (const Vector< double, N > &otherPoint) const |
| |
TriangleMesh3 to ImplicitSurface3 converter.
This class builds signed-distance field for given TriangleMesh3 instance so that it can be used as an ImplicitSurface3 instance. The mesh is discretized into a regular grid and the signed-distance is measured at each grid point. Thus, there is a sampling error and its magnitude depends on the grid resolution.