Basic 3-D particle system solver. More...
#include <Core/Solver/Particle/ParticleSystemSolver3.hpp>
Classes | |
| class | Builder |
| Front-end to create ParticleSystemSolver3 objects step by step. More... | |
Public Member Functions | |
| ParticleSystemSolver3 () | |
| Constructs an empty solver. More... | |
| ParticleSystemSolver3 (double radius, double mass) | |
| Constructs a solver with particle parameters. More... | |
| ParticleSystemSolver3 (const ParticleSystemSolver3 &)=delete | |
| Deleted copy constructor. More... | |
| ParticleSystemSolver3 (ParticleSystemSolver3 &&) noexcept=delete | |
| Deleted move constructor. More... | |
| ~ParticleSystemSolver3 () override=default | |
| Default virtual destructor. More... | |
| ParticleSystemSolver3 & | operator= (const ParticleSystemSolver3 &)=delete |
| Deleted copy assignment operator. More... | |
| ParticleSystemSolver3 & | operator= (ParticleSystemSolver3 &&) noexcept=delete |
| Deleted move assignment operator. More... | |
| double | GetDragCoefficient () const |
| Returns the drag coefficient. More... | |
| void | SetDragCoefficient (double newDragCoefficient) |
| Sets the drag coefficient. More... | |
| double | GetRestitutionCoefficient () const |
| Gets the restitution coefficient. More... | |
| void | SetRestitutionCoefficient (double newRestitutionCoefficient) |
| Sets the restitution coefficient. More... | |
| const Vector3D & | GetGravity () const |
| Returns the gravity. More... | |
| void | SetGravity (const Vector3D &newGravity) |
| Sets the gravity. More... | |
| const ParticleSystemData3Ptr & | GetParticleSystemData () const |
| Returns the particle system data. More... | |
| const Collider3Ptr & | GetCollider () const |
| Returns the collider. More... | |
| void | SetCollider (const Collider3Ptr &newCollider) |
| Sets the collider. More... | |
| const ParticleEmitter3Ptr & | GetEmitter () const |
| Returns the emitter. More... | |
| void | SetEmitter (const ParticleEmitter3Ptr &newEmitter) |
| Sets the emitter. More... | |
| const VectorField3Ptr & | GetWind () const |
| Returns the wind field. More... | |
| void | SetWind (const VectorField3Ptr &newWind) |
| Sets the wind. More... | |
Public Member Functions inherited from CubbyFlow::PhysicsAnimation | |
| PhysicsAnimation () | |
| Default constructor. More... | |
| PhysicsAnimation (const PhysicsAnimation &)=default | |
| Default copy constructor. More... | |
| PhysicsAnimation (PhysicsAnimation &&) noexcept=default | |
| Default move constructor. More... | |
| virtual | ~PhysicsAnimation ()=default |
| Default virtual destructor. More... | |
| PhysicsAnimation & | operator= (const PhysicsAnimation &)=default |
| Default copy assignment operator. More... | |
| PhysicsAnimation & | operator= (PhysicsAnimation &&) noexcept=default |
| Default move assignment operator. More... | |
| bool | GetIsUsingFixedSubTimeSteps () const |
| Returns true if fixed sub-timestepping is used. More... | |
| void | SetIsUsingFixedSubTimeSteps (bool isUsing) |
| Sets true if fixed sub-timestepping is used. More... | |
| unsigned int | GetNumberOfFixedSubTimeSteps () const |
| Returns the number of fixed sub-timesteps. More... | |
| void | SetNumberOfFixedSubTimeSteps (unsigned int numberOfSteps) |
| Sets the number of fixed sub-timesteps. More... | |
| void | AdvanceSingleFrame () |
| Advances a single frame. More... | |
| Frame | GetCurrentFrame () const |
| Returns current frame. More... | |
| void | SetCurrentFrame (const Frame &frame) |
| Sets current frame cursor (but do not invoke update()). More... | |
| double | GetCurrentTimeInSeconds () const |
| Returns current time in seconds. More... | |
Public Member Functions inherited from CubbyFlow::Animation | |
| Animation ()=default | |
| Default constructor. More... | |
| Animation (const Animation &)=default | |
| Default copy constructor. More... | |
| Animation (Animation &&) noexcept=default | |
| Default move constructor. More... | |
| virtual | ~Animation ()=default |
| Default virtual destructor. More... | |
| Animation & | operator= (const Animation &)=default |
| Default copy assignment operator. More... | |
| Animation & | operator= (Animation &&) noexcept=default |
| Default move assignment operator. More... | |
| void | Update (const Frame &frame) |
Updates animation state for given frame. More... | |
Static Public Member Functions | |
| static Builder | GetBuilder () |
| Returns builder fox ParticleSystemSolver3. More... | |
Protected Member Functions | |
| void | OnInitialize () override |
| Initializes the simulator. More... | |
| void | OnAdvanceTimeStep (double timeStepInSeconds) override |
| Called to advance a single time-step. More... | |
| virtual void | AccumulateForces (double timeStepInSeconds) |
| Accumulates forces applied to the particles. More... | |
| virtual void | OnBeginAdvanceTimeStep (double timeStepInSeconds) |
| Called when a time-step is about to begin. More... | |
| virtual void | OnEndAdvanceTimeStep (double timeStepInSeconds) |
| Called after a time-step is completed. More... | |
| void | ResolveCollision () |
| Resolves any collisions occurred by the particles. More... | |
| void | ResolveCollision (ArrayView1< Vector3D > newPositions, ArrayView1< Vector3D > newVelocities) |
| void | SetParticleSystemData (const ParticleSystemData3Ptr &newParticles) |
| Assign a new particle system data. More... | |
Protected Member Functions inherited from CubbyFlow::PhysicsAnimation | |
| virtual unsigned int | GetNumberOfSubTimeSteps (double timeIntervalInSeconds) const |
| Returns the required number of sub-timesteps for given time interval. More... | |
Detailed Description
Basic 3-D particle system solver.
This class implements basic particle system solver. It includes gravity, air drag, and collision. But it does not compute particle-to-particle interaction. Thus, this solver is suitable for performing simple spray-like simulations with low computational cost. This class can be further extend to add more sophisticated simulations, such as SPH, to handle particle-to-particle intersection.
- See also
- SPHSolver3
Constructor & Destructor Documentation
◆ ParticleSystemSolver3() [1/4]
| CubbyFlow::ParticleSystemSolver3::ParticleSystemSolver3 | ( | ) |
Constructs an empty solver.
◆ ParticleSystemSolver3() [2/4]
| CubbyFlow::ParticleSystemSolver3::ParticleSystemSolver3 | ( | double | radius, |
| double | mass | ||
| ) |
Constructs a solver with particle parameters.
◆ ParticleSystemSolver3() [3/4]
|
delete |
Deleted copy constructor.
◆ ParticleSystemSolver3() [4/4]
|
deletenoexcept |
Deleted move constructor.
◆ ~ParticleSystemSolver3()
|
overridedefault |
Default virtual destructor.
Member Function Documentation
◆ AccumulateForces()
|
protectedvirtual |
Accumulates forces applied to the particles.
Reimplemented in CubbyFlow::SPHSolver3.
◆ GetBuilder()
|
static |
Returns builder fox ParticleSystemSolver3.
◆ GetCollider()
| const Collider3Ptr& CubbyFlow::ParticleSystemSolver3::GetCollider | ( | ) | const |
Returns the collider.
◆ GetDragCoefficient()
| double CubbyFlow::ParticleSystemSolver3::GetDragCoefficient | ( | ) | const |
Returns the drag coefficient.
◆ GetEmitter()
| const ParticleEmitter3Ptr& CubbyFlow::ParticleSystemSolver3::GetEmitter | ( | ) | const |
Returns the emitter.
◆ GetGravity()
| const Vector3D& CubbyFlow::ParticleSystemSolver3::GetGravity | ( | ) | const |
Returns the gravity.
◆ GetParticleSystemData()
| const ParticleSystemData3Ptr& CubbyFlow::ParticleSystemSolver3::GetParticleSystemData | ( | ) | const |
Returns the particle system data.
This function returns the particle system data. The data is created when this solver is constructed and also owned by the solver.
- Returns
- The particle system data.
◆ GetRestitutionCoefficient()
| double CubbyFlow::ParticleSystemSolver3::GetRestitutionCoefficient | ( | ) | const |
Gets the restitution coefficient.
◆ GetWind()
| const VectorField3Ptr& CubbyFlow::ParticleSystemSolver3::GetWind | ( | ) | const |
Returns the wind field.
◆ OnAdvanceTimeStep()
|
overrideprotectedvirtual |
Called to advance a single time-step.
Implements CubbyFlow::PhysicsAnimation.
◆ OnBeginAdvanceTimeStep()
|
protectedvirtual |
Called when a time-step is about to begin.
Reimplemented in CubbyFlow::SPHSolver3, and CubbyFlow::PCISPHSolver3.
◆ OnEndAdvanceTimeStep()
|
protectedvirtual |
Called after a time-step is completed.
Reimplemented in CubbyFlow::SPHSolver3.
◆ OnInitialize()
|
overrideprotectedvirtual |
Initializes the simulator.
Reimplemented from CubbyFlow::PhysicsAnimation.
◆ operator=() [1/2]
|
delete |
Deleted copy assignment operator.
◆ operator=() [2/2]
|
deletenoexcept |
Deleted move assignment operator.
◆ ResolveCollision() [1/2]
|
protected |
Resolves any collisions occurred by the particles.
◆ ResolveCollision() [2/2]
|
protected |
Resolves any collisions occurred by the particles where the particle state is given by the position and velocity arrays.
◆ SetCollider()
| void CubbyFlow::ParticleSystemSolver3::SetCollider | ( | const Collider3Ptr & | newCollider | ) |
Sets the collider.
◆ SetDragCoefficient()
| void CubbyFlow::ParticleSystemSolver3::SetDragCoefficient | ( | double | newDragCoefficient | ) |
Sets the drag coefficient.
The drag coefficient controls the amount of air-drag. The coefficient should be a positive number and 0 means no drag force.
- Parameters
-
[in] newDragCoefficient The new drag coefficient.
◆ SetEmitter()
| void CubbyFlow::ParticleSystemSolver3::SetEmitter | ( | const ParticleEmitter3Ptr & | newEmitter | ) |
Sets the emitter.
◆ SetGravity()
| void CubbyFlow::ParticleSystemSolver3::SetGravity | ( | const Vector3D & | newGravity | ) |
Sets the gravity.
◆ SetParticleSystemData()
|
protected |
Assign a new particle system data.
◆ SetRestitutionCoefficient()
| void CubbyFlow::ParticleSystemSolver3::SetRestitutionCoefficient | ( | double | newRestitutionCoefficient | ) |
Sets the restitution coefficient.
The restitution coefficient controls the bounciness of a particle when it hits a collider surface. The range of the coefficient should be 0 to 1 – 0 means no bounce back and 1 means perfect reflection.
- Parameters
-
[in] newRestitutionCoefficient The new restitution coefficient.
◆ SetWind()
| void CubbyFlow::ParticleSystemSolver3::SetWind | ( | const VectorField3Ptr & | newWind | ) |
Sets the wind.
Wind can be applied to the particle system by setting a vector field to the solver.
- Parameters
-
[in] newWind The new wind.
The documentation for this class was generated from the following file:
- Core/Solver/Particle/ParticleSystemSolver3.hpp
Public Member Functions inherited from
1.8.13